How Animation is Making the World a Better Place

How Animation Is Making The World A Better Place


A few decades back, we used to live in a very different era, no mobile phones, no computers or high tech gadgets. At that time, no one would have thought what the entertainment industry would provide to people from all over the world in the upcoming years. With every year moving forward, we are witnessing new changes in terms of technology, with a lot of changes happening to animation in today’s world. It is greatly affecting our world and has changed it for the better, bringing joy to more of our world.

Every year hundreds of movies and games are released. With huge competition in graphics and high quality renders. The animation industry is booming at a very rapid speed and has a lot of potential for young guys who are looking forward to making a fantastic career in the computer animation industry.

Role of animation in our lives.

During the 1980’s, for most things, we used to depend on the people around us for information; as the internet hadn’t come into every home or into the palm of our hands yet. But times have changed, and these days technology has created a lot of exciting career opportunities. Especially with the sudden rise in mobile apps and the gaming industries, Animation graduates can earn good money doing what they love and live the life of their dreams.

Where Animation is Needed.

Medical Animation: Medical colleges and hospitals constantly engage in new research or achieve new discoveries to help cure many diseases and improve the quality of our lives. Much of this requires animation to explain, educate, and market these discoveries.

Education: High-quality media based Education in schools helps students master topics related to everyday life.

Architecture: With the use of high-end 3d software, strong visualization helps to create stunning architectures along with using skilled artists in the team. Countries like Dubai, United States are creating breathtaking and stunning architecture. All this has become possible just because of use of high-end graphics.

Gaming: With high-end games on XBOX, Playstation, PC, and more… Video game lovers can experience something mind-blowing and enjoy high-end pc games in their homes. Some people also enjoy using Virtual reality headsets and experience the amazing virtual world of high-quality graphics.

Filmmaking: This is one of most glamorous industry where people can achieve everything in life. High paying jobs, name, fame and appreciation from industry greats. Skilled artists work day and night and come out with brilliant stories and transform them into award-winning shorts and movies.


Gadgets: Everyone in today’s world is connected to each other. Thanks to smartphones and tablets, we do not need to wait very long to know what is happening in another part of the world. Now every smartphone has many apps installed. Every app, especially video game apps, have high-quality stunning graphics. These animations and graphics are spreading to smartwatches, digital cameras and more.

Presentations in whiteboard animation software. Companies look for ways to turn small ideas into million-dollar businesses. And to gain more attention from their potential customers and users, they create explainer videos or whiteboard animation videos which feature detailed explanations. These kinds of tricks help companies convey huge amounts of information using whiteboard animation.

Animation as a career

Well, the good news is entering the skillful industry of animation and graphics can be a dream coming true. But Anyone can get lost in the ocean of animation and visual graphics.


So What’s Next?

Here are some steps which can help anyone achieve their dreams; even if you are a newbie or do not have enough money to join a big animation school like Sheridan College.

We hope that you love this article. It would be a great honor to have you as a visitor on our website. Please share this article with more and more people to spread this in our animation community.

Ed Hooks Acting for Animators

The Illusion of Life and Acting

In an interesting article  (“How Does a Pixar Film Get Made”, March 18, 2015), long-time Pixar layout artist Craig Good provides the studio’s definition of animation like this:

“The definition of animation used at Pixar is ‘to bring something to life.‘  If the audience is convinced that a character’s actions are the result of a thought process, then they will see that character as alive.”

Bringing a character to life is an essential first step for performance animation, but Pixar’s definition of animation does not come close to describing how acting works.  “To bring something to life” is what you do when endowing a character with  “the illusion of life”,  just as Frank Thomas and Ollie Johnston explained, in their essential book The Illusion of Life: Disney Animation on page 507:

“…each (character) thinking his own thoughts, and experiencing his own emotions.  That is what makes them so real, and that is what makes them so memorable.  It is also what gives them the astounding illusion of life.”

The Illusion of Life Isn’t Enough

Making a character seem “real” or “alive” is where acting begins, not where it ends.  When animating characters, it is important to remember that acting is doing something and that acting has structure.  A character can have an illusion of life, complete with thinking and vivid emotion, and still be boring.  Example: take a look at ths 3-minute compilation of clips from the Disney film Bolt, featuring Rhino the Hamster.

Most of the sequences display no acting at all, just cute anthropomorphic animals hanging out talking, talking, talking and talking some more.  Rhino exudes personality, energy and emotion; he is overflowing with the illusion of life.  The problem is that emotion is not actable.  Illusion of life is not enough.  The underlying challenge in these clips is that the script is weak. It’s a horribly over-written, dialogue-stuffed screenplay, and even Disney’s talented animators couldn’t save it.


Contrast the weak performance in the Bolt scene to the superb performance in the low-battery Baymax sequence from Big Hero 6.

Both characters – Hiro and Baymax – have been endowed with the illusion of life but, significantly, they are also doing something, namely trying to get Baymax plugged into a re-charging station.  In order for a sequence to be theatrically valid, a character should have a provable objective.  In this case, reaching the re-charging station is provable because the characters will know whether or not they got there.  A character should be playing actions in pursuit of an objective.  Hiro’s actions are to keep Baymax generally on track to the recharging station.  A theatrically valid sequence also requires conflictobstacle, something that the character must overcome in order to achieve his objective.  In this case, Baymax’s low-battery status provides plenty of that because he can barely stand up, let alone navigate home where the recharging station is.

I will depict hatred, but only to show that there is something more valuable.

I will depict a curse to show the joy of liberation from it.

I will depict the boy’s understanding of the girl and the process by which the girl opens her heart to the boy.

In the end, the girl will likely say to the boy: “I love you, Ashitaka.  But I cannot forgive humanity.”

Smiling, the boy will probably say: “That’s all right.  Let’s live together in peace.”

This is the kind of film I want to make.  

Princess Mononoke Planning Memo, Hayao Miyazaki

from his book Starting Point, 1979-1996  

Ed Hooks

Acting For Animators

Ed pioneered Acting for Animators in 1998 while working with the animators at PDI/DreamWorks in northern California. Since then he has presented his masterclass at most major animation studios and game companies internationally. Ed’s book Acting for Animators, now in it’s 3rd edition, is a required text for animators in training everywhere. Ed is a DeTao Master with the Beijing Masters Academy in China and a featured speaker at animation events around the world: FMX in Stuttgart, Germany, Animex in England, Siggraph, the Game Developers Convention and many more.

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